Adjusted SCP-096's collision detection.Added extra hitboxes to SCP-049's containment chamber, Storage Area 6 and the T-shaped variant of the metal corridors, preventing the player from falling through the floor in certain spots of these rooms.Fixed a runtime error caused by saving and reloading inside SCP-205's containment chamber.Fixed a crash involving the disabling of anti-aliased text while in-game.Refactored the SFX folder whilst removing duplicate/unused sounds.Renamed some buttons on the quit menu to better explain their functions.Added the ability to quick load from the pause menu.The keys for quick saving and toggling the console can now be rebound in the controls menu.Added an option to disable console functionality while in-game.The player can now save at the entrance to Gate A.Re-positioned the Gate B watch guard so it will now properly shoot the player when they are within range.This fixes some visual bugs such as the gas on catwalks only activating once the player steps inside the room. Adjusted particle emitters so that they now update even when the player is not in the same room.L.’s office if the remote door control system is turned off. SCP-079 no longer opens the door to Dr.The end room event no longer occurs if SCP-106 is already contained.The blink meter's timer is now randomized, making blinking appear more realistic.Renamed fake fullscreen to borderless windowed mode.The hazmat suit now automatically equips when the player picks it up.Same thing for SCP-939's alert sound effects, only with a delay of three seconds.This prevents the messages from constantly updating when being shot at.
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