With no shortage of elemental husks, lava that burns, and a maze that's easy to get lost in, the inferno is the best fit for the most advanced commanders. A PL46 and a PL64 version would be available in the canny valley zone.įinally, Twine Peaks gets the inferno. It's cursed to slowly eat away at you, but there's also almost magical talismans to protect you. With the theme of ghost towns, a mysterious desert that gets creepy at night with tales of Blackboot Ayres, and interdimensional technology the Labyrinth fits pretty well with the canny theme. a PL28 and a P元4 version would be available to players in the plankerton map.Ĭanny Valley gets The Labyrinth. With a theme of being wetter than stonewood, with lakesides and lush, marshy grass, the vibrant caves and rushing waters of The Grotto dungeon would fit perfectly in this zone. There would be 2 dungeons of the crypts available in stonewood, A PL5 version and a PL15 version (these would be within the stonewood map, not a separate "dungeons" map) It's linear style and theme with no special modifiers is a great place for beginners, matching the theme of the underground areas of cemetaries you can find. It matches the goal of stonewood: to give players an easy but real first taste of PvE. Challenging but fair, a great way to introduce players to dungeons and the more combat-heavy side of Save the World. This dungeon is the easiest and least complicated, with a fair amount of husks. There would also be no need to change the existing dungeons' themes, because it would be fit into STW and each zone would get their own dungeon! Basically, as you progress through the match you start with very little (like how dungeons worked), but as you make your way through the match and get better at defeating the enemy team and collecting intel, you "level up." You then choose new tech to fight with, and an upgrade such as better quality weapons or better accuracy. Then the Operation: Dropzone mode came into play and I just had the perfect idea for dungeons in their return to STW. But I thought, that wouldn't make sense, because we already have husks instead of henchmen and Ray would NOT STAND us trying to defeat a human boss. At first, I thought that when they return it would be kind of like the hideouts from BR, such as "escape the rig" or "kill TNTina in a group effort exploring the rig" for example. With looking how Ch 2 S2 is going for BR, I have a feeling that when dungeons return they may have similar mechanics. This is my first big suggestion/theory post I'm making to this sub! Epic games has removed the dungeons mode for now, with the promise that they would return. This gives a fun and lucrative grind and would satisfy endgame players during content droughts. If you defeat the dungeon boss, you can get all different kinds of perks that are permanent, and apply both in and outside of dungeons. After each floor is completed, you get to choose a perk that benefits you from the rest of the mission but is not permanent, and you can choose between 1 of 3, like the Drop Zone mode from BR. Dungeons can return, with each zone getting their own dungeon (ex. Edit: I forgot to put a Tl dr on my post so here it is.
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